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$10

C24.0 Outfit

2 ratings
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C24.0 Outfit

$10
2 ratings

A simple and smart cool-weather outfit. Not machine washable.

Designed and rigged for ZinPia's flat-foot RP base.

In-game footage: YouTube.

Knowledge of Blender and Unity required for best results. This asset uses blendshapes to avoid clipping. Users have to animate these blendshapes when toggling clothing on/off. The base also needs 2 blendshapes to avoid clipping in the shoulders and crotch. I created a video walking through this process here.

Summary:

  • 10 meshes made from scratch in Blender.
  • Rigged.
  • Baked wrinkles on sweater and jeans.
  • Designed for ZinPia's RP base with SMALL BOOBS set to 0.75. Blendshapes are included for SMALL BOOBS = 1.0 and SMALL BOOBS = 0.0.
  • 4K PBR textures.
  • Quad-based topology. Tris and n-gons are used where convenient, e.g. on the seams of the jeans.
  • Blender setup video included: link.

Files included:

  • FBX with all meshes.
  • 4K PBR textures.
  • Blender file with all meshes, including high poly sculpts and box models.
  • Substance painter file.
  • .unitypackage with material presets and tail physbone settings. Requires Poiyomi Pro (I'm using 9.0.26) and Crystal Shader (free, get it here). Import those shaders before importing the .unitypackage.

Performance:

  • Polygons
    • Unity
      • keep quads enabled: 31,605
      • keep quads disabled: 46,909
    • Blender: 23,572
      • Bracelet: 2400
      • Chain: 824
      • Earring: 128
      • Fanny pack: 4196
      • Flannel: 5439
      • Glasses: 536
      • Jeans: 3277
      • Socks: 554
      • Sweater: 4738
      • Tail: 1480
  • Material slots
    • keep quads enabled: 16
      • Bracelet: 1
      • Chain: 1
      • Earring: 1
      • Fanny pack: 3
      • Flannel: 2
      • Glasses: 2
      • Jeans: 2
      • Socks: 1
      • Sweater: 1
      • Tail: 2
    • keep quads disabled: 12
  • Texture memory: 53.73 MB
  • Download size: 20.45 MB
  • Physbone transforms: 26

Notes on optimization:

  • You can eliminate a couple material slots by merging the earring, chain, and bracelet.
  • To further optimize material slots, follow Cam's quick material optimization guide. I personally do not atlas textures so I did not do this.

Credit:

Commercial and personal use is allowed. You may use this on public avatars. Do not resell this on its own. Do not use this on free avatars. Credit me as yum_food and link to this page when using commercially.

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.fbx, .spp, .unitypackage, .blend, and textures

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